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07/04/2017 11:33 am
Harjatan was trained from birth to demolish his enemies. Through a conquest of savage brutality, he gathered throngs of cave dwelling murlocs who see him as a god. Now, the naga brute merely has to bark a command and hordes of devout followers set themselves to task.
- Overview – Stick together in order to spread out the damage done by [Unchecked Rage]. Try to keep the amount of [Drenched] stacks you have low in order to reduce the damage taken from all sources of Frost damage throughout the fight.
- Tanks –
Make sure not to get too many stacks of [Jagged Abrasion].
Pick up the Deeptide Wavemenders when they spawn in order to keep them away from the raid. - Damage Dealers –
Interrupt Murloc Tidemender's [Tend Wounds] to avoid Harjatan the Bludger from receiving too much healing.
When the boss casts [Draw In], make sure to move to avoid being hit by moving pools of [Drenching Waters].
Move out of the impact point of [Drenching Slough] to avoid taking unnecessary damage or stacks of [Drenched]. - Healers –
Raid-wide healing is a top priority each time the boss casts [Unchecked Rage] and [Frosty Discharge].
Move out of the impact point of [Drenching Slough] to avoid taking unnecessary damage or stacks of [Drenched].
- Abrasive Armor – Rough armor edges scrape against the target, causing attacks made by the caster to have a chance to cause Jagged Abrasion.
- Jagged Abrasion – Bleeds the target for 480000 Physical damage every 2 sec for 30 sec. This effect stacks.
- Unchecked Rage – At 100 energy, the caster releases all their built-up rage, inflicting 16000000 Physical damage, split between all enemies in a cone in front of the caster.
- Commanding Roar – Lets out a deafening roar, calling to near by allies to join the fight.
At 66% and 33% health, Harjatan the Bludger calls in one additional murloc.
- Razorjaw Wavemender
- Watery Splash – Splashes the target with water, inflicting 585000 to 615000 Frost damage and applying a stack of Drenched.
- Drenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
- Aqueous Burst – Cover an enemy with conductive water which lasts 6 sec. Upon expiration, the water explodes, inflicting 536250 to 563750 Frost damage to all nearby enemies and leaving a pool of Drenching Waters at the enemy's location.
- Drenching Waters – Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
- Drenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
- Tend Wounds – Tends to the target's wounds, healing them for 2% of their health every 3 sec for 12 sec.
- Razorjaw Gladiator
- Dripping Blade – Enchants the caster's weapon, causing melee attacks to apply Drenched to the target.
- Drenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
- Driven Assault – Fixates on a target, attacking them to the exclusion of other targets. Additionally, the Deeptide Gladiator's Physical damage done is increased by 50% and their movement speed is decreased by 25%.
- Splashy Cleave – Swings wildly, inflicting 414375 to 435625 Physical damage and applying Drenched to all enemies in a cone in front of the caster.
- Drenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
- Darkscale Taskmaster
- Bring To Task – Brings all allies within 10 yards in line, increasing their damage done by 100.
- Focused – The Darkscale Taskmaster's presence focuses Harjatan the Bludger and all nearby murlocs, increasing their damage done by 100%.
If Harjatan the Bludger or any murloc moves away from the Darkscale Taskmater, they are no longer focused, leaving them with Lingering Focus.
- Lingering Focus – The target remains focused for a little while longer, increasing damage done by 100% for 10 sec.
- Frosty Spittle – Spits out a icy blast, inflicting 600000 Frost damage to all enemies in a cone in front of the caster.
- Draw In – Draws in all pools of Drenching Waters to Harjatan the Bludger for 10 sec, adding a stack of Frigid Blows for each pool absorbed.
- Frigid Blows – Empowered by frozen waters, causing melee attacks to deal 316875 to 333125 Frost damage to all nearby enemies.
Each melee attack also triggers Drenching Slough, removing a stack of Frigid Blows.
Once all stacks are expended, Frosty Discharge is cast.- Drenching Slough – With each strike, a portion of the gathered frozen water falls off, targeting a random enemy's location. Upon reaching its destination, it inflicts 585000 to 615000 Frost damage to all nearby enemies and leaves behind a pool of Drenching Waters.
- Drenching Waters – Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
- Drenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
- Frosty Discharge – Releases the last drops of all stored water, inflicting 239926 Frost damage and removing all stacks of Drenched on all enemies.
- Incubated Egg – At set points throughout the fight, Incubated Eggs will begin Hatching.
- Hardened Shell – The egg is made of a thick shell, reducing damage taken by 99%.
Being hit by Unchecked Rage will remove this effect. - Hatching – This Incubated Egg is beginning to hatch. Upon finish casting, a tadpole is born.
- Colicky Tadpole
- Getting Angry – The caster's tantrum increases in intensity, increasing their Physical damage done by 25%.
- Drippy Tadpole
- Dripping Wet – Dripping wet, causing the caster to create pools of Drenching Water at their location every 5 sec.
- Sickly Tadpole
- Sickly Fixate – Fixated. If the Sickly Tadpole reaches their target, Rotten Emission is cast.
- Rotten Emission – Explodes in a shower of disease, inflicting 1500000 Nature damage to all enemies.
- Enraged – All nearby allies are enraged at the death of any nearby tadpole, increasing their Physical damage done by 25%.
09/04/2017 9:37 am
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